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Multithreaded C# TCP server to handle multiple clients

I decided to write a minimal multithreaded TCP based server as a blog post. Following class can serve as a skeleton for any small or large scale multithreaded TCP socket server. It do not contain much error handling , it is only to give an idea that how multithreaded server works and how it can process multiple clients using threading. using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; using System.Collections.Generic; namespace RandomStuffMine { public class MTServer {     public int Port{get;set;}     public Socket ServerSocket{get;set;}     private List<Client> Clients=new List<Client>();     private bool runServer=true;     public MTServer(int port)     {         Port=port;         ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);     }   ...